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这年头塔除了拆掉还能干什么?这款好玩上瘾的塔防游戏,了解一下嘛

2025-10-01 12:18

os.getcwd(), 'resources/images/end/gameover.png'), 'continue_red': os.path.join(os.getcwd(), 'resources/images/end/continue_red.png'), 'continue_black': os.path.join(os.getcwd(), 'resources/images/end/continue_black.png'), }, 'game': { 'arrow1': os.path.join(os.getcwd(), 'resources/images/game/arrow1.png'), 'arrow2': os.path.join(os.getcwd(), 'resources/images/game/arrow2.png'), 'arrow3': os.path.join(os.getcwd(), 'resources/images/game/arrow3.png'), 'basic_tower': os.path.join(os.getcwd(), 'resources/images/game/basic_tower.png'), 'boulder': os.path.join(os.getcwd(), 'resources/images/game/boulder.png'), 'bush': os.path.join(os.getcwd(), 'resources/images/game/bush.png'), 'cave': os.path.join(os.getcwd(), 'resources/images/game/cave.png'), 'dirt': os.path.join(os.getcwd(), 'resources/images/game/dirt.png'), 'enemy_blue': os.path.join(os.getcwd(), 'resources/images/game/enemy_blue.png'), 'enemy_pink': os.path.join(os.getcwd(), 'resources/images/game/enemy_pink.png'), 'enemy_red': os.path.join(os.getcwd(), 'resources/images/game/enemy_red.png'), 'enemy_yellow': os.path.join(os.getcwd(), 'resources/images/game/enemy_yellow.png'), 'godark': os.path.join(os.getcwd(), 'resources/images/game/godark.png'), 'golight': os.path.join(os.getcwd(), 'resources/images/game/golight.png'), 'grass': os.path.join(os.getcwd(), 'resources/images/game/grass.png'), 'healthfont': os.path.join(os.getcwd(), 'resources/images/game/healthfont.png'), 'heavy_tower': os.path.join(os.getcwd(), 'resources/images/game/heavy_tower.png'), 'med_tower': os.path.join(os.getcwd(), 'resources/images/game/med_tower.png'), 'nexus': os.path.join(os.getcwd(), 'resources/images/game/nexus.png'), 'othergrass': os.path.join(os.getcwd(), 'resources/images/game/othergrass.png'), 'path': os.path.join(os.getcwd(), 'resources/images/game/path.png'), 'rock': os.path.join(os.getcwd(), 'resources/images/game/rock.png'), 'tiles': os.path.join(os.getcwd(), 'resources/images/game/tiles.png'), 'unitfont': os.path.join(os.getcwd(), 'resources/images/game/unitfont.png'), 'water': os.path.join(os.getcwd(), 'resources/images/game/water.png'), 'x': os.path.join(os.getcwd(), 'resources/images/game/x.png'), }, 'pause': { 'gamepaused': os.path.join(os.getcwd(), 'resources/images/pause/gamepaused.png'), 'resume_black': os.path.join(os.getcwd(), 'resources/images/pause/resume_black.png'), 'resume_red': os.path.join(os.getcwd(), 'resources/images/pause/resume_red.png'), }, 'start': { 'play_black': os.path.join(os.getcwd(), 'resources/images/start/play_black.png'), 'play_red': os.path.join(os.getcwd(), 'resources/images/start/play_red.png'), 'quit_black': os.path.join(os.getcwd(), 'resources/images/start/quit_black.png'), 'quit_red': os.path.join(os.getcwd(), 'resources/images/start/quit_red.png'), 'start_interface': os.path.join(os.getcwd(), 'resources/images/start/start_interface.png'), },}'''海图偏移'''MAPPATHS = { '1': os.path.join(os.getcwd(), 'resources/maps/1.map'), '2': os.path.join(os.getcwd(), 'resources/maps/2.map'), '3': os.path.join(os.getcwd(), 'resources/maps/3.map'),}'''字体偏移'''FONTPATHS = { 'Calibri': os.path.join(os.getcwd(), 'resources/fonts/Calibri.ttf'), 'm04': os.path.join(os.getcwd(), 'resources/fonts/m04.ttf'), 'Microsoft Sans Serif': os.path.join(os.getcwd(), 'resources/fonts/Microsoft Sans Serif.ttf'),}'''相异无可度的settings'''DIFFICULTYPATHS = { 'easy': os.path.join(os.getcwd(), 'resources/difficulties/easy.json'), 'hard': os.path.join(os.getcwd(), 'resources/difficulties/hard.json'), 'medium': os.path.join(os.getcwd(), 'resources/difficulties/medium.json'),}'''音频偏移'''AUDIOPATHS = { 'bgm': os.path.join(os.getcwd(), 'resources/audios/bgm.mp3'),}2)一些游戏开始插件import sysimport pygame'''一些游戏开始都由插件'''class MainInterface(pygame.sprite.Sprite): def 脚注init脚注(self, cfg): pygame.sprite.Sprite.脚注init脚注(self) self.image = pygame.image.load(cfg.IMAGEPATHS['start']['start_interface']).convert() self.rect = self.image.get_rect() self.rect.center = cfg.SCREENSIZE[0] / 2, cfg.SCREENSIZE[1] / 2 '''升级线性''' def update(self): pass'''开始一些游戏按键'''class PlayButton(pygame.sprite.Sprite): def 脚注init脚注(self, cfg, position=(220, 415)): pygame.sprite.Sprite.脚注init脚注(self) self.image_1 = pygame.image.load(cfg.IMAGEPATHS['start']['play_black']).convert() self.image_2 = pygame.image.load(cfg.IMAGEPATHS['start']['play_red']).convert() self.image = self.image_1 self.rect = self.image.get_rect() self.rect.center = position '''升级线性: 不断地升级检查鼠标前提在按键上''' def update(self): mouse_pos = pygame.mouse.get_pos() if self.rect.collidepoint(mouse_pos): self.image = self.image_2 else: self.image = self.image_1'''过后一些游戏按键'''class QuitButton(pygame.sprite.Sprite): def 脚注init脚注(self, cfg, position=(580, 415)): pygame.sprite.Sprite.脚注init脚注(self) self.image_1 = pygame.image.load(cfg.IMAGEPATHS['start']['quit_black']).convert() self.image_2 = pygame.image.load(cfg.IMAGEPATHS['start']['quit_red']).convert() self.image = self.image_1 self.rect = self.image.get_rect() self.rect.center = position '''升级线性: 不断地升级检查鼠标前提在按键上''' def update(self): mouse_pos = pygame.mouse.get_pos() if self.rect.collidepoint(mouse_pos): self.image = self.image_2 else: self.image = self.image_1'''一些游戏开始插件'''class StartInterface(): def 脚注init脚注(self, cfg): self.main_interface = MainInterface(cfg) self.play_btn = PlayButton(cfg) self.quit_btn = QuitButton(cfg) self.components = pygame.sprite.LayeredUpdates(self.main_interface, self.play_btn, self.quit_btn) '''直接线程''' def update(self, screen): clock = pygame.time.Clock() while True: clock.tick(60) self.components.update() self.components.draw(screen) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(0) elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: mouse_pos = pygame.mouse.get_pos() if self.play_btn.rect.collidepoint(mouse_pos): return True elif self.quit_btn.rect.collidepoint(mouse_pos): return False3)暂停一些游戏插件import sysimport pygame'''一些游戏暂停都由插件'''class MainInterface(pygame.sprite.Sprite): def 脚注init脚注(self, cfg): pygame.sprite.Sprite.脚注init脚注(self) self.image = pygame.image.load(cfg.IMAGEPATHS['pause']['gamepaused']).convert() self.rect = self.image.get_rect() self.rect.center = cfg.SCREENSIZE[0] / 2, cfg.SCREENSIZE[1] / 2 '''升级线性''' def update(self): pass'''完全恢复一些游戏按键'''class ResumeButton(pygame.sprite.Sprite): def 脚注init脚注(self, cfg, position=(391, 380)): pygame.sprite.Sprite.脚注init脚注(self) self.image_1 = pygame.image.load(cfg.IMAGEPATHS['pause']['resume_black']).convert() self.image_2 = pygame.image.load(cfg.IMAGEPATHS['pause']['resume_red']).convert() self.image = self.image_1 self.rect = self.image.get_rect() self.rect.center = position '''升级线性: 不断地升级检查鼠标前提在按键上''' def update(self): mouse_pos = pygame.mouse.get_pos() if self.rect.collidepoint(mouse_pos): self.image = self.image_2 else: self.image = self.image_1'''一些游戏暂停插件'''class PauseInterface(): def 脚注init脚注(self, cfg): self.main_interface = MainInterface(cfg) self.resume_btn = ResumeButton(cfg) self.components = pygame.sprite.LayeredUpdates(self.main_interface, self.resume_btn) '''直接线程''' def update(self, screen): clock = pygame.time.Clock() background = pygame.Surface(screen.get_size()) count = 0 flag = True while True: count += 1 clock.tick(60) self.components.clear(screen, background) self.components.update() if count % 10 == 0: count = 0 flag = not flag if flag: self.components.draw(screen) else: screen.blit(self.main_interface.image, self.main_interface.rect) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(0) elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: mouse_pos = pygame.mouse.get_pos() if self.resume_btn.rect.collidepoint(mouse_pos): return True4)一些游戏过后插件import sysimport pygame'''一些游戏过后都由插件'''class MainInterface(pygame.sprite.Sprite): def 脚注init脚注(self, cfg): pygame.sprite.Sprite.脚注init脚注(self) self.image = pygame.image.load(cfg.IMAGEPATHS['end']['gameover']).convert() self.rect = self.image.get_rect() self.rect.center = cfg.SCREENSIZE[0] / 2, cfg.SCREENSIZE[1] / 2 '''升级线性''' def update(self): pass'''在此期间一些游戏按键'''class ContinueButton(pygame.sprite.Sprite): def 脚注init脚注(self, cfg, position=(400, 409)): pygame.sprite.Sprite.脚注init脚注(self) self.image_1 = pygame.image.load(cfg.IMAGEPATHS['end']['continue_black']).convert() self.image_2 = pygame.image.load(cfg.IMAGEPATHS['end']['continue_red']).convert() self.image = self.image_1 self.rect = self.image.get_rect() self.rect.center = position '''升级线性: 不断地升级检查鼠标前提在按键上''' def update(self): mouse_pos = pygame.mouse.get_pos() if self.rect.collidepoint(mouse_pos): self.image = self.image_2 else: self.image = self.image_1'''一些游戏过后类'''class EndInterface(): def 脚注init脚注(self, cfg): self.main_interface = MainInterface(cfg) self.continue_btn = ContinueButton(cfg) self.components = pygame.sprite.LayeredUpdates(self.main_interface, self.continue_btn) '''直接线程''' def update(self, screen): clock = pygame.time.Clock() background = pygame.Surface(screen.get_size()) count = 0 flag = True while True: count += 1 clock.tick(60) self.components.clear(screen, background) self.components.update() if count % 10 == 0: count = 0 flag = not flag if flag: self.components.draw(screen) else: screen.blit(self.main_interface.image, self.main_interface.rect) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(0) elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: mouse_pos = pygame.mouse.get_pos() if self.continue_btn.rect.collidepoint(mouse_pos): return True5)一些游戏接入都由程序import cfgimport pygamefrom modules import *'''都由线性'''def main(): pygame.init() pygame.mixer.init() pygame.mixer.music.load(cfg.AUDIOPATHS['bgm']) pygame.mixer.music.play(-1, 0.0) pygame.mixer.music.set_volume(0.25) screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption("塔内防一些游戏 ") # 线程一些游戏开始插件 start_interface = StartInterface(cfg) is_play = start_interface.update(screen) if not is_play: return # 线程一些游戏插件 while True: choice_interface = ChoiceInterface(cfg) map_choice, difficulty_choice = choice_interface.update(screen) game_interface = GamingInterface(cfg) game_interface.start(screen, map_path=cfg.MAPPATHS[str(map_choice)], difficulty_path=cfg.DIFFICULTYPATHS[str(difficulty_choice)]) end_interface = EndInterface(cfg) end_interface.update(screen)'''run'''if 脚注name脚注 == '脚注main脚注': main()三、精准度展示1)视频精准度展示——

来啊!来造房子啊!这款超耐玩的塔内防一些游戏你都玩过吗?

2)截图精准度展示——

一些游戏插件——

让玩家——

一些游戏插件——

总结

于茫茫人海相遇——致谢你的学习者!相遇即是缘分,如有帮助到你,回忆起三连哦~

我是木木子,一个都是能编程的女码农,还能教你玩一些游戏、制作节日惊喜、甚至撩小姐姐、小叔叔

哦......写在之后——往期也有很多精彩具体内容,喜爱学习者!追捧我,每日升级

比较比较简单的预约源码发放处:去找我吖!私信小编06无需啦!往期延揽学习者——

单项 1.0 《粉碎病毒感染守卫大都市》非典联合国开发计划署一些游戏

【Pygame战术上】非典之前给很难出门的你延揽一款爽游 《粉碎病毒感染守卫大都市》【强推】诚心期盼过后

单项 1.1 AI版《哈萨克斯坦方块儿》一些游戏

【普通道具VS高手道具】一带传奇一些游戏《哈萨克斯坦方块儿》完结篇—实现AI自动玩一些游戏~

单项7.0 跑车一些游戏

【Pygame战术上】如果你是跑车制作者:这款从新跑车一些游戏分分钟让你上瘾(超跑又是谁的梦想?)

单项7.1 欺从新婚猴子一些游戏

Pygame战术上:慎点|欺从新婚猴子的最高境界是…【附源码】

撰文统计——

单项1.0 Python—2021 |已有撰文统计 | 持续升级,反之亦然看这篇就够了

(更多具体内容+源码都在撰文统计哦!!喜爱学习者~)

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深圳看牛皮癣去哪个医院好
广州比较好的白癜风医院
成都妇科医院哪家正规
北京好的妇科专科医院
附睾炎
急救常识
儿科
性功能障碍
冠心病

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